Fix: Initialisierung korrigiert
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16
index.html
16
index.html
@@ -142,19 +142,12 @@
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// Initialisierung
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// Initialisierung
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function initGame() {
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function initGame() {
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rivers.length = 0;
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// Logs (Baumstämme im Wasser)
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for (let i = 0; i < numRivers; i++) {
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logs.length = 0;
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rivers.push({
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y: canvas.height - 150 - (i * 60),
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width: 40 + Math.random() * 30,
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speed: 1 + Math.random() * 1.5,
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direction: i % 2 === 0 ? 1 : -1,
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items: []
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});
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for (let i = 0; i < numLogs; i++) {
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for (let i = 0; i < numLogs; i++) {
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logs.push({
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logs.push({
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y: canvas.height - 150 - (i * 60),
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y: canvas.height - 150 - (i * 60),
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x: Math.random() * (canvas.width - 100),
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width: 80 + Math.random() * 60,
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width: 80 + Math.random() * 60,
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speed: 1 + Math.random() * 1.5,
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speed: 1 + Math.random() * 1.5,
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direction: i % 2 === 0 ? 1 : -1
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direction: i % 2 === 0 ? 1 : -1
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@@ -172,11 +165,12 @@
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});
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});
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}
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}
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// Aligatoren (Gegner)
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alligators.length = 0;
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alligators.length = 0;
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for (let i = 0; i < numAlligators; i++) {
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for (let i = 0; i < numAlligators; i++) {
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alligators.push({
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alligators.push({
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x: Math.random() * canvas.width,
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x: Math.random() * canvas.width,
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y: 200 + Math.random() * 200,
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y: 150 + Math.random() * 250,
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width: 60,
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width: 60,
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height: 30,
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height: 30,
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speed: 1.5 + Math.random(),
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speed: 1.5 + Math.random(),
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